![]() Veering towards skittishness last time out, for DiRT 2 the same philosophy of accessibility remains although we're told the mantra's been adjusted to accessibility through predictability. Elsewhere, there's further refinement in the game's handling model. Reflecting the player's success throughout the game, it's another extension of Codemasters' attempt to structure immersive interfaces, and it looks to be equally successful in DiRT 2. GRID's triumphant career mode will also be making the jump, and in place of the virtual garage that housed that game's solo campaign will be a virtual RV. Making encounters with the unforgiving rocks that litter the sides of many courses a little more palatable, quite how it's to be refined and remodelled for DiRT 2's requirements is yet to be determined. Flashback – GRID's handy little rewind feature – is to make a welcome debut to the series. That's not the only similarity this game has with its closed circuit relative, as many of the successful introductions of GRID have found their way into DiRT 2. ![]() Like GRID before it, DiRT 2 imparts a heightened sense of occasion in its action, injecting the often sterile backdrop of motorsport with a unique life and vibrancy – be that in the banks of lights shining down upon a nocturnal Battersea or the immense virtual crowds that are drawn by the spectacle. Spectacular lighting is acheived through deferred rendering, jargon fans. It's an excellent showcase for the game's sizzling visuals, which lean on an improved iteration of the Ego engine that helped make GRID one of the most impressive looking games of last year. No better is this exemplified than in London's arena, a fictional drive through the skeleton of Battersea Power Station and the industrial wastes of the Thames' banks. ![]() 'Offroad racing with extreme sports attitude' is the aspiration spelt out on the studio wall, and while it was a philosophy that was a part of DiRT's cavalcade of disciplines, here it takes centre stage. It's a trajectory that's remarkably similar to that taken by the series' sadly departed namesake – finding himself sidelined in the World Rally Championship, McRae went Stateside and bought his trademark bravura to a new audience via the X Games. We're shown a short video shown of the above spectacle by Guy Pearce, brand director of Codemasters' internal studios, who reveals it's the template for Colin McRae DiRT 2, a game that continues the trend set by its predecessor as it moves away from traditional rallying as it strengthens its appeal to an American market.
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